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Director’s Toolkit

Working answers for running a tournament in tsh: which pairing system suits your field, the commands to type, and what to reach for when something goes wrong mid-round.

Command names and argument order here are exact, taken from the tsh reference manual, and the advice follows the manual’s own rules — each recommendation says which rule it rests on. The explanations are ours, so read the manual for the authoritative account, and treat this as a shortcut rather than a substitute. Nothing here runs anything: you still type the commands into tsh yourself.

Your event

Recommended

Round robin

RoundsSystemCommand
1–18
Round Robin × 2
2 complete cycles, so every pairing happens 2 times.

Lines for your config.tsh

Why

  • ·10 players and 18 rounds: a round robin fits, because the field is no larger than one more than the rounds scheduled.
  • ·One full cycle is 9 rounds, so 2 cycles fills all 18 rounds exactly.
  • ·With more than one cycle, interleave_rr finishes a whole cycle before the next starts, instead of players facing the same opponent twice in a row.
  • ·Across 2 days that is about 9 rounds a day.

Watch out

  • !A round robin that divides exactly leaves the final round wherever the schedule puts it, so the leaders may not meet last. If a decisive final round matters more than a complete field, hold back the last round or two and pair them KOTH instead.